Keep in mind that increasing the screen size to something bigger than the normal limit of Ace, which is 640x480, causes the game to lag because of the built in Plane class and the built in Tilemap class of the program. Yay! Can you also make one where it uses the resolution script? And nuuu is there a way to protect the encryption? Would making a launcher for it where u can only play the game's exe through the launcher help? I know that method helps with having drmĪ video with bigger screen size you mean? I'm not sure, I wanted to do a side by side comparison with vanilla Ace (without any scripts vs Performance Enhancer). The difference when using even more complex parallel process events is enormous. It won't directly work on parallel process lag but it will decrease it (the more non parallel process events you use in the map where you experience the lag caused by the parallel process ones, the more performance gain you'll experience) by relieving the pressure off the processing of the events.Ī common technique to reduce "parallel process lag" is to use a wait event command inside the parallel process, either at the end or at the beginning since most of the time you don't need the commands inside the event to be executed all the time (every frame).įor example, if you're checking the player X,Y position, which doesn't change "one tile" per frame (would be awfully fast and weird ) you can use the wait command to check it 4 times in a second (using a wait command with 15 frames) instead of checking it 60 times a second. Frankly I wouldn't pay unless I can have unlimited paralel processes